charactersDialog.cs

Win/Lose Conditions

https://lucid.app/lucidchart/fdab55eb-896f-4ed9-9804-c85036558c40/edit?viewport_loc=-5111%2C-3563%2C7580%2C4326%2C0_0&invitationId=inv_a4ad3370-8d5e-4edb-b9d1-7729e267d7d3

Based on the win-lose conditions and item flow outlined in the lucid chart, here’s how the dialogues are adapted:


Door 5: Idris

Dialogue Flow:

  1. Idris: Who dares disturb my solitude? Leave me be!
  2. Alba: I... I didn’t mean to intrude. Are you okay? You sound upset.
  3. Idris: Upset? Bah! Perhaps... but what would you know of my troubles?
  4. Alba: Sometimes sharing helps. I don’t want to trouble you; I just want to listen.
  5. Idris: Listen? Ha! Words are cheap, child. They cannot fix what is broken.

If Alba responds empathetically:

If Alba fails to respond empathetically: